![]() ![]() Things such as an atmospheric stage sound layer, and global shadows cast by parts of the stage can go a long way. On top of that, I’d love the chance to go back to Rayman and give him some love and care in the near future.įinally, there’s the prospect of more functionality and engine related changes. Obviously I hope we can finish the remaining colour swap work before too long, as that’s something both devs and fans alike have a blast with. I’m sure everyone’s familiar with how many updates have been put into stages and characters, and seeing how positively backflips have been received makes my heart sing. To be completely honest with you though, I would love to see us continue polishing existing content before more is added. Now this is a tricky one to answer without giving too much away. It’s hard to pinpoint view points throughout development, but I can say it hasn’t always been easy seeing eye to eye on what direction we should go in.Īs an active member of our team, what are some of your hopes and dreams for SSF2 in the near and far future? Throughout the years, of course many attitudes have changed as the team changed. While nothing all that monumental, it was the first time it really felt like we were considering animations outside the obvious ones and focusing on quality of life mechanics. It’s nice.Īs someone who’s been around for so long, have you ever noticed any particular big leaps in SSF2 and its quality? Or the mindset of the team? What were some big turning points in the timeline and the team’s attitude?īeta was definitely a huge turning point, but I remember when we first started pushing for get up attacks. No matter what’s going on in the outside world, it’s nice to know I can always sit down and work on it when I have a moment spare. I’ve been here so long, and every day we discover new things to reignite the passion. I think the secret is a combination of love for the project, love for your teammates and loyalty to an idea. It hasn’t even felt like 14 years when looking back. Smash is one of my favorite series, so to be a part of one of the biggest celebrations of Smash as a franchise means the world to me. I couldn’t honestly imagine life without it. How does one stick around a team so long? Outside of Zero Insanity and Cleod9 himself, you’re probably the member who’s been on the team the longest. I’m a mega Pok émon fan, if the name doesn’t make it obvious, aha! I’m a sprite artist, designer, and novice coder on SSF2. SSF2 Dev, cosplay connaisseur and pokémon practioner: it’s ElvisDitto!ĮlvisDitto, can you quickly introduce yourself? Who is the man behind the ‘Ditto and what is your role on the team? Today I get to pick the brain of ElvisDitto, who’s been on the team for longer than most at this point! His Frieza mod has the tyrant's model from Jump Force being modded over the recently added Kazuya, the demonic fighter from the Tekken series.Hello everyone, today it’s once again my pleasure to put the spotlight on another one of our team members. He has contributed several mods to the game previously, such as when he was commissioned to put Akali from League of Legends into Smash Ultimate. This mod was created by Demonslayerx8, or DSX8 for short. RELATED: Dragon Ball Xenoverse 2 Video Shows Jiren Full Power in Action These points made him one of the perfect characters to mod into Super Smash Bros. This movie also introduced a brand-new form for him, Golden Frieza, that turns his body gold and gives him a power boost. ![]() The character was so popular, that even after his death, he would be brought back with his own cinematic film, Dragon Ball Z: Resurrection 'F'. Ultimate.įrieza is the galactic emperor of the anime series and one of the most famous villains from Dragon Ball Z. This includes modders, with one deciding to mod in one of Dragon Ball Z's iconic villains, Frieza, into Super Smash Bros. ![]() Ultimate, there are some fans who still want Dragon Ball characters to appear. Despite the fact that the director Masahiro Sakurai acknowledges that Goku has no chance appearing in Super Smash Bros. This includes anime series, like the ever-popular Dragon Ball franchise. Despite this, some of the most heavily requested characters for the series, sarcastically or not, are from media properties outside of video games. Ultimate has one of the largest rosters in gaming, with many different characters and franchises represented. ![]()
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